honeypot@pipelinefx.com
PipelineFX

PipelineFX's management team shares a common passion for technology and CG production. Each member of the team has extensive experience with a range of technology, while some have direct experience working on the film industry's largest 3D animated movies, including Final Fantasy: The Spirits Within, Antz, and Shrek.

 


Richard Lewis
Chief Executive Officer
richard <at> pipelinefx <dot> com

Richard is the CEO of PipelineFX, having co-founded the company with Troy Brooks (now Head of Studio - Digital Domain Vancouver) in 2002.  He is also the co-founder of one of Hawaii's leading computer systems integration firms, CORESystems Hawaii.  Richard helped grow CORESystems to one of Hawaii's "Fastest Fifty" companies in 1995 and has maintained that pace since then.  CORESystems was the full-service systems integrator for Square USA's Honolulu studio during the making of Final Fantasy: The Spirits Within and The Animatrix: Final Flight of the Osiris. He also negotiated the exclusive rights to the render farm management intellectual property developed by Brooks and his team at Square between 1997 and 2002.


Scot Brew
Director of Technology
sbrew <at> pipelinefx <dot> com

Scot is the Director of Technology at PipelineFX and oversees all Qube! development and roadmap planning.  Scot brings over a dozen years of game and film production experience from LucasArts and SquareUSA.  Along with production work, he also took an active role in steering Maya development through the Alias Games Advisory Council.  In 2003, Scot was presented by Alias with the Maya Masters award, a prestigious annual industry award for achievement and contributions in 3D graphics.  He has given numerous talks on pipelines, content creator roles, and content creation at events like GDC and FMX.  Scot's extensive expertise includes work in art and content pipelines, cloth simulation, crowd simulation, polygon tools, real-time shaders, light caustics, scene management, tool distribution, and distributed rendering.