honeypot@pipelinefx.com
Overview
Contact Us
Management Team
History
Careers
Overview
Features
Technical Specs
Supported Applications
FAQ
Qube
!
for Film
Qube
!
for Games
Qube
!
for Education
Movies
Services Overview
Consultant Bios
Training
Resellers
Demo Qube
!
License Rentals
!
Technical Support
Forum
Download Quick Support App
Broadcast
Design
Education
Film/VFX
Game
Government
Post
June 19, 2013, 09:20:27 AM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: See
Announcements
for latest Qube updates.
Home
Help
Search
Calendar
Login
Register
PipelineFX Forum
>
Qube!
>
GUI
(Moderator:
jburk
) >
modifying maya scene file AFTER render job has been queued up
Pages: [
1
]
« previous
next »
Print
Author
Topic: modifying maya scene file AFTER render job has been queued up (Read 523 times)
freedomfries
Jr. Member
Posts: 4
modifying maya scene file AFTER render job has been queued up
«
on:
February 07, 2012, 07:41:36 PM »
Again, Qube newb here...
Some render systems take a 'snapshot' of your submitted render scene and the latter is what is read by the farm as a job to process, so you could technically go back to your working maya scene, edit, save it and submit another job from it, and effectively, you would have two different jobs on the farm, independent of the original content.
It is my understanding that Qube reads my maya scene file as was submitted, and so I should not make changes to it after a render job has been submitted, because workers would load the scene with the changes made (provided the worker picked up a subjob after I saved). Is this correct?
Thanks!
Logged
jburk
Administrator
Posts: 367
Re: modifying maya scene file AFTER render job has been queued up
«
Reply #1 on:
February 08, 2012, 06:31:07 PM »
That's correct, it renders the scene as saved. It was set up this way to avoid having to save out a scenefile every time you submit; some scenefiles can take many minutes to save, which is a pain.
Qube provides the ability to override many of the renderGlobals directly in the submission UI. At the worker end, the scenefile as saved by the user is loaded up, the job data is consulted for any renderGlobals settings that are specified to be overridden, and the appropriate "setattr renderGlobals...." MEL command is run. So the scene is modified in memory, not on disk.
This was originally implemented as a way for lighters to submit many render tests from the same file without having to save versions that only differ from each other by one RG setting.
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Pipelinefx
-----------------------------
=> Announcements
-----------------------------
Qube!
-----------------------------
=> General
=> Installation and Configuration
===> Typical Installation Scenarios
=> GUI
=> Bug Fixes and Patches
=> Jobtypes and Applications
=> SimpleCmds
=> Developer Customization
Powered by SMF 1.1.18
|
SMF © 2006-2009, Simple Machines
Loading...