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Shinya Yarimizo
Shinya is a Senior Software Engineer at PipelineFX. Shinya is the principle engineer for implementing Qube! job types. Shinya possesses a broad and in-depth technical knowledge about render farm infrastructures, networks, 3D applications, and production workflow. In addition to his experience as a Software Engineer in a 3D CGI film production, his experience as a Systems Engineer at an international climate research center has helped him develop a thorough understanding of high-performance computer systems, including SMP supercomputers, clusters, storage systems, and networks.
Eric Salituro
Eric is an independent pipeline consultant. Prior to joining PipelineFX at its inception in 2002, Eric served as a Technical Consultant to Big Idea Productions on their debut film Jonah: A Veggie Tales Movie, and as a Technical Director at Square Pictures for the Animatrix short Final Flight of the Osiris. In previous years, Eric has also worked as a Technical Director and Production Engineer for such films as Final Fantasy: The Spirits Within, Antz, and Shrek.
Scot Brew
Scot is the Director of Technology at PipelineFX and oversees all Qube! development and roadmap planning. Scot brings over a dozen years of game and film production experience from LucasArts and SquareUSA. Along with production work, he also took an active role in steering Maya development through the Alias Games Advisory Council. In 2003, Scot was presented by Alias with the Maya Masters award, a prestigious annual industry award for achievement and contributions in 3D graphics. He has given numerous talks on pipelines, content creator roles, and content creation at events like GDC and FMX. Scot's extensive expertise includes work in art and content pipelines, cloth simulation, crowd simulation, polygon tools, real-time shaders, light caustics, scene management, tool distribution, and distributed rendering.
John Burk
John is a senior software and technical support engineer PipelineFX. He provides technical support and consulting services to film and game studios on Qube! implementation, configuration and customization. Prior to joining PipelineFX, John was a rendering and production pipeline team member at Laika Entertainment, Rainmaker Animation, Vanguard Animation, Spin Productions, Radical Entertainment, Mainframe Entertainment, Electronic Arts and Square USA L.A.. John also has extensive experience in systems and network administration. |
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