PipelineFX's Qube! Render Farm Management Software Solves Customer Problems
Meet grueling digital media deadlines without having to spend the capital to build and maintain your own render farm.
In order to render a 3D scene to a 2D screen is a very "bursty process." One customer may need 10,000 cores one night and only 500 cores the next night. In addition, customers’ deadlines are not variable, yet the time needed to render each project is very different, based on the level of computer graphics, layers per shot, resolution of the rendered project and the number of frames per second. To meet a deadline, customers may need to scale from 500 to 1,500 machines for three days. But after those three days, customers don’t want to pay for rendering licenses that are not being used. Their job is finished, so they should not need to pay!
PipelineFX has been able to help its customers achieve maximum efficiency and optimize their existing and future infrastructure. The combination of solutions has allowed for metering and billing at minute-level precision. In addition, customers now have a real-time view of their current usage and billing charges, which enables them to maximize their investment in Qube! without having to commit in perpetual licenses that may go unused.
Read the full case study here: https://devops.com/case-study-time-series-helps-pipelinefx-customers-save-time-money/