“3D animation became a key part of our toolkit .. we needed an efficient render management process when the number of projects going through the studio each month increased to a level that required our machines to work nonstop," says Michael Blosel, owner of Spacejunk. Since its humble beginnings 10 years ago when Robb Dierken and Michael…
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Spacejunk Expands Render Capabilities with PipelineFX’s Qube!
